EarthSculptor is a realtime terrain editor and paint program featuring an easy to use interface designed
exclusively for rapid development of 3D landscapes for visualization, multimedia and game development


Features

Fast 3D hardware accelerated terrain rendering
Automatic lighting and shadow map rendering
High resolution Light, Color and Detail texture maps
Up to 8 Detail Textures

Map sizes up to 4097x4097
Terrain Texture sizes up to 4096x4096

Real time reflecting water
8 terrain tools: raise, lower, level, grab, smooth, erode, push and ramp
Plug In System
Multiple undo/redo editing
Outputs heightmaps as 16-bit PNG textures, no proprietary formats
Advanced .OBJ exporter outputs optimized meshes
Edit textures and heightmaps externally
Developed for Windows® and OpenGL® hardware


Screenshots

 

News

October 12th 2007 - Manual Updated

Updated the manual to reflect the new changes to EarthSculptor

October 9th 2007 - Earthsculptor 1.05

- Fixed entering decimals in edit fields
- Pick color off of terrain (using cntrl key) while using paint tool
- Tool parameters radius,strength and softness are saved after each session of EarthSculptor
- Ramp tool now has a strength parameter which determines how much to blend the ramp into the terrain
- Color/Detail Strength set to max 1.0 is absolute and will not cause blending
- Color/Detail Strength minimum of 0.1 will only paint with 1 pixel if it's below the resolution of the texture map
- Smooth textures option in utility menu. Turn it off to reveal the actual terrain detail/light/color map pixels
- EarthSculptor.ini file has terraformStrengthMultiplier to globally change strength on most terraform tools and toolMaxRadius for setting the maximum tool radius

September 27th 2007 - Earthsculptor 1.01

- Fixed a major performance issue with maps smaller than 257x257

September 26th 2007 - Earthsculptor 1.0 Released

- Commercial Release of EarthSculptor, you can now purchase a license and register the program unlocking all features
-
8 detail textures
-
RGB light map support
- Terrain texture splitting
- Ctrl key reveres raise/lower terrain and forces current height on level terrain
- Improved performance for large scale maps
- Antialiasing

August 11th 2007 - Earthsculptor 0.75 Released
- Beta version map support is now limited to 257x257, an upcoming commercial release will support up to 4097x4097
- Plugin system: import/export data and generate terrain and textures
- 4 included Plugins: Obj export, Terrain Texture export, Detail Height, Perlin Noise
- Advanced .Obj export now exports optimized LOD mesh that retains quadratic symmetry, no more dense meshes
- New height/slope toggle controls for detail and color painting
- Faster lightmap generation with blur control
- Faster undo/redo
- Terraform point tool (space bar toggles point tool in terraform mode)
- Improved and more fluid camera
- Sun with lense flare
- Countless bug fixes and improvements
- Plugin SDK
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Design and Programming by Ernest Szoka

Contact
: ernests@earthsculptor.com


Copyright (c) 2004-2007 Ernest Szoka