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Features
Fast 3D hardware accelerated terrain
rendering
Automatic lighting and shadow map rendering
High resolution Light, Color and Detail texture maps
Up to 8 Detail Textures
Map sizes up to 4097x4097
Terrain Texture sizes up to 4096x4096
Real time reflecting water
8 terrain tools: raise, lower, level, grab, smooth, erode, push and ramp
Plug In System
Multiple undo/redo editing
Outputs heightmaps as 16-bit PNG textures, no proprietary formats
Advanced .OBJ exporter outputs optimized meshes
Edit textures and heightmaps externally
Developed for Windows® and OpenGL® hardware
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Screenshots
News
October 12th 2007 - Manual Updated
Updated the manual
to reflect the new changes to EarthSculptor
October 9th 2007 - Earthsculptor 1.05
- Fixed entering decimals
in edit fields
- Pick color off of terrain (using cntrl key) while using
paint tool
- Tool parameters radius,strength and softness are saved
after each session of EarthSculptor
- Ramp tool now has a strength parameter which determines
how much to blend the ramp into the terrain
- Color/Detail Strength set to max 1.0 is absolute and will
not cause blending
- Color/Detail Strength minimum of 0.1 will only paint with
1 pixel if it's below the resolution of the texture map
- Smooth textures option in utility menu. Turn it off to
reveal the actual terrain detail/light/color map pixels
- EarthSculptor.ini file has terraformStrengthMultiplier
to globally change strength on most terraform tools and
toolMaxRadius for setting the maximum tool radius
September 27th 2007 - Earthsculptor 1.01
- Fixed a major performance
issue with maps smaller than 257x257
September 26th 2007 - Earthsculptor
1.0 Released
- Commercial Release of EarthSculptor,
you can now purchase a license and register the program unlocking
all features
- 8 detail textures
- RGB light map support
- Terrain texture splitting
- Ctrl key reveres raise/lower terrain and forces current height
on level terrain
- Improved performance for large scale maps
- Antialiasing
August 11th 2007 - Earthsculptor
0.75 Released
- Beta version map
support is now limited to 257x257, an upcoming commercial release
will support up to 4097x4097
- Plugin system: import/export data and generate terrain and textures
- 4 included Plugins: Obj export, Terrain Texture export, Detail
Height, Perlin Noise
- Advanced .Obj export now exports optimized LOD mesh that retains
quadratic symmetry, no more dense meshes
- New height/slope toggle controls for detail and color painting
- Faster lightmap generation with blur control
- Faster undo/redo
- Terraform point tool (space bar toggles point tool in terraform
mode)
- Improved and more fluid camera
- Sun with lense flare
- Countless bug fixes and improvements
- Plugin SDK
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