EarthSculptor Manual
| EarthScultor is a tool for designing and painting heightmaps, useful in art projects, geographic visualization and game development. Earthsculptor allows you to start from scratch, or work from an existing heightmap and saves heightmaps as a 16-bit png image. Earthsculptor works well with other paint programs to edit your heightmaps and textures, and can be used simply as a visualization tool. |
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mouse mouse right mouse button controls camera orientation alt + left mouse button - rotate around cursor point keyboard default movement controls (can be changed in menu->camera->keyboard
controls) numeric key pad (numlock on) mouse left mouse button - terraform and paint color/detail keyboard control - special function key: EarthSculptor works by selecting various tools to work with from the tool bar control. The large property bar will change according to the tool selected. When adjusting tool variables you can click the edit box and raise the numerical value by holding the left mouse button and moving the mouse up and down to change the value.
File New - create a new map Load - load a map Save/Save As. - save map Utility Show stats - show frame rate and poly count Screenshot - dumps a screenshot of the current scene into the screenshot directory of Earthsculptor Reload Textures - reloads all textures, useful if your using an external paint program to edit them and preview your results in Earthsculptor Reload HeightMap - reloads the heightmap, useful if your using an external paint program to edit the heightmap and Earthsculptor to preview your changes Smooth Textures - turn off to disable texture smoothing, usefully for precise painting of the color or detail map and to show the actual pixels of the various texture maps. Import Heightmap Image- import png, tga, bmp image and scales to current map size Export Heightmap - exports png and tga heightmap of the current terrain Obj Export - exports the terrain to the common 3D .obj format, you have the option of exporting an optimized mesh or a dense mesh Terrain Textures - exports any combination of color/detail/lighting texture map of any size Generate Detail height - automatically paints the map with 4 detail heights at the set heights Perlin noise - generates or blends into the existing terrain a new terrain using the perlin noise algorithm Camera Camera Speed - slow, normal, fast camera speed WASD keys - sets the camera controls to W/A/S/D for up,left,down,right Set keys - sets the camera controls Undo/Redo allows you to go through a list of undo/redo operations that you made on your map Help Access to this manual and information
Earthsculptor offers two combined options for painting
textures, you paint directly onto a color map using the paint tool
Material Picker Palette Selecting colors and textures in Earthsculptor is quick
and offers a real time response to your changes. The palette and material
picker is used to change color/texture with the paint tool To modify a palette item, first select the palette item, adjust the material in the material picker and click 'set palette' in the palette to make the change. The EarthSculptor toolbar selects different tools and properties of your scene to work on. The property panel will change according to the tool selected. The terrain parameters in general, turn on/off LOD, fog, change height, underground texture, background and skyboxes
8 tools to change the terrain: raise, lower, level, grab, smooth, erode, push and ramp. Use the left mouse button to apply the tool. Hold shift and move the mouse to change the radius of the tool while your cursor is on the map. Hold cntrl key while using raise or lower to reverse the action, using while level constrains the height of the level You can undo/redo your changes by using the menu or cntrl-z/cntrl-shift-z Terraforming automatically updates the lighting and shadows (if enabled), applying the tool to larger parts of the map will effect the response of recalculating the lighting
Paint 4 or 8 detail textures (depending on the map you create) Hold shift and move the mouse to change the radius of the tool while your cursor is on the map. You can undo/redo your changes by using the menu or cntrl-z/cntrl-shift-z
Paint color and texture to the color map using the material palette and picker Hold shift and move the mouse to change the radius of the tool while your cursor is on the map. Hold the control key and the cursor will change to an eyedropper which can be used to set the current color to selected pixel color off of the color map. You can undo/redo your changes by using the menu or cntrl-z/cntrl-shift-z
Adjust lighting and shadows, generate new lightmaps for the map When this tool is enabled, an arrow appears in the center of the screen. Holding the left mouse button and moving the mouse adjusts the light direction. Regenerating the lightmap or terraforming the terrain will change the lightmap.
Enable/disable water and change it's height, scale, distortion and color
To create a new map go to the menu file->new, you will be presented with the new map panel where you can select the size of the terrain and size of the color detail and lighting texture maps. Texture splitting splits all the texture maps into 4 or 16 separate smaller sized textures by splitting the texturemap once(1) or twice(2) respectively, this improves performance painting the maps on large maps as only the affected textures needs to be updated. Detail textures allows you to set the number of detail textures you can use in the terrain, 4 or 8 RGB lighting allows you to use RGB color to define the lighting of the lightmap alternatively to just grayscale lighting.
EarthSculptor outputs the maps as follows mapName.map - this is an ascii file containing all the parameters, colors, texture names used in the map mapName.png - this is a 16-bit grayscale png representing the height values of the map mapName_l.png - this is the lightmap of the map mapName_c.png - this is the colormap of the map mapName_d.png - this is the detailmap texture of the map, each channel represents one of the four detail textures that make up the detail textures. mapName_dd.png - this is the second detailmap texture of the map if your map is supporting 8 detail textures, each channel represents one of the four detail textures that make up the last 4 detail textures.
Working with external tools to change your terrain and color texture map You can work with the terrain and color map in an external
editor while you work in EarthSculptor. Open or create a new map, go
to menu utility->explore, open the mapName.png and/or mapName_c.png
in your favorite image editor, modify the map or colormap and save it
in your image editor, in EarthSculptor go to menu utility->reload
height map and/or utility->reload texture map. You can re-light the
map and work between applications to create your terrain. This is also
a quick method of importing heightmaps, geographic images and overlays
into EarthSculptor from external sources. Changing Existing Maps All old maps will have to reset their ambient and light values in lighting and recalculate, since EarthSculptor switched to RGB color support for lightmaps (note that it still works with grayscale lightmaps as default). Modifying Existing Maps LightMap DetailMap Texture Splitting Note that to simply change the content of any of the light/color/detail maps or any of the textures, you can always re-load them in the program from the utility menu. This makes for effective use of other image applications to modify your heightmap
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Copyright (c) 2004-2006 Ernest Szoka