Changing
Existing Maps
All old maps will have to reset their
ambient and light values in lighting and recalculate, since EarthSculptor
switched to RGB color support for lightmaps (note that it still works
with grayscale lightmaps as default).
Modifying Existing Maps
LightMap
To change lightmap RGB/Grayscale, simply open the lightmap .png in an
image program and set the image to grayscale or RGB.
DetailMap
To have 8 detail textures, just create or remove an aditional detailmap
with the format detailmap_dd.png (it has two 'd's)
Texture Splitting
This is hard to do. You have to modify the .map file to have 1 or 2 divisions
(default is 0), and split the tile texture manually for each lightmap,
detailmap and colormap into (4 or 16 seperate files) of the current size
divided by 2 or 4 (1 and 2 divisions respectivly)
Note that to simply change the content
of any of the light/color/detail maps or any of the textures, you can
allways re-load them in the program from the utility menu. This makes
for effective use of other image applications to modify your heightmap
|