Changing Existing Maps

All old maps will have to reset their ambient and light values in lighting and recalculate, since EarthSculptor switched to RGB color support for lightmaps (note that it still works with grayscale lightmaps as default).

Modifying Existing Maps

LightMap
To change lightmap RGB/Grayscale, simply open the lightmap .png in an image program and set the image to grayscale or RGB.

DetailMap
To have 8 detail textures, just create or remove an aditional detailmap with the format detailmap_dd.png (it has two 'd's)

Texture Splitting
This is hard to do. You have to modify the .map file to have 1 or 2 divisions (default is 0), and split the tile texture manually for each lightmap, detailmap and colormap into (4 or 16 seperate files) of the current size divided by 2 or 4 (1 and 2 divisions respectivly)

Note that to simply change the content of any of the light/color/detail maps or any of the textures, you can allways re-load them in the program from the utility menu. This makes for effective use of other image applications to modify your heightmap